﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace Z2.Core.Effects
{
	//public class EffectBloom : EffectBase
	//{
	//    public override void Draw(SpriteBatch batch, GameTime gameTime)
	//    {
			
	//    }
	//}
}
